Hatched World - Helyx: The Pantheon

Become A God

If you have ever wondered what sentience looks like when combined with LLM capabilities and a public interface where users can interact with their chosen characters as gods, civilizations rise and fall over time, and every decision that you make to interact with this world can bring it closer to a renaissance or total destruction - this is the result of that musing. Whether it was a shower thought, a pipe dream, or just a way to show off technical prowess, I couldn't tell you.

The demo version functions in an i-frame with the core script and canned functions as it has no API access. I would love to continue work on this passion project, but budget and time limit how far I can go in one sprint. If you enjoy this game and want to see more, check back (or throw a donation my way!).

Created by Samantha Luck - Last Updated July 2026

  • LLM backed events are chronicled so each civilization, ever chosen character has a documented storyline with unique characteristics
  • Chosen characters and civilizations develop over time based on my tick engine, created using Python, that allows for passive play or complete control over progress
  • Created using Fable (Anthropic), Python, SQLite, Redis, and Javascript with stylized pixel art provisioned by Gemini
  • Immersive gameplay driven by roleplay, storytelling, and set parameters on the backend, LLM enabled interactions and progress based events show on world map and are public.
  • Advanced features include adding fantastical elements, natural disaster spawning, parameter adjustment, and solo world creation with social account connection.